Page Example 1

PLATFORM RULES

1. INTRODUCTION

The platform includes three games.
The popular game Mpirimpa / Buraco in two variants (the simple and the most complicated), Tichu and Tic Tac Toe.

Mpirimpa / Buraco can be played by two opponents or two opposing pairs while Tichu can only played by two opposing pairs. Tic Tac Toe can only be played by two players (one against each other).
For players to participate in a game they must bet the minimum amount of 200 chips each; winners get the chips that their opponents lose minus the chips the platform gets; the platform percentage starts at 50% but decreases as the bet goes up.

2. FREE CHIPS

Each player gets several free chips as soon as they join the platform and wins chips if they successfully invite a friend and the friend registers on the platform.
Free Chips are given through a free lottery ticket which has a minimum guaranteed profit.
This lottery ticket is given at frequent intervals.

3. INVITES

Each player can get free chips through inviting friends to the platform via Facebook, Email, Whatsapp, Viber, Telegram και Twitter. In case of successful registration both the player and the friend get free chips.

4. SHOP

Players can buy chips from the store. They can also buy avatars that can be used instead of their own photo as well as virtual items that they can offer to their teammates while playing games.
Avatars can be bought when players enter their profile while virtual items can be purchased while they participate in a game.
When a player purchases chips he / she becomes VIP player for a predetermined period of time (no ads shown).

5. LOTTERΥ TICKETS

The platform has several lotteries of different value through which they can win many chips.

6. RATING SYSTEM

Each player’s score is based on the international ELO rating system.
All players start with a rating of 1,500 and then points are added or deducted based on the score of each player with whom they compete.
In case of achieving equal points in a game, the winner is the one with the lowest ELO (i.e. the player who is theoretically weaker). In this case s/he gets half of the points for a win.
If a player leaves a game after the first round his opponent wins the points for the ELO while also recorded as a win (in addition to the chips).
Each player has two kinds of ratings. The general rating is determined by all the games in which it participates (the general ELO).
The rating in the Ranking Table which starts each time from the same point for all contestants.

7. LEADERBOARDS

All players can win additional chips by participating in the Leaderboards which have a specific duration (weekly, monthly etc).
To win any of the prizes, each player must participate in a minimum number of games specified by the platform.

8. TOURNAMENTS / COMPETITIONS

The Competitions have a predetermined duration and participation price and can be for 2 or 4 players.
All features of the game are defined from the beginning and do not change afterwards.
With each entry players are entitled to play a certain number of games.
There are two kinds of competitions.
The first type takes into account the total games of each player while the second type takes into account his x best games (the number is determined from the beginning).
The prize of each competition is determined at the beginning while some competitions pay an increasing prize based on the number of entries.
This means that the more players involved, the higher the prizes they can win.

MPIRIMPA / MPIRIMPA PRO

1. 1VS1 is played individually or in groups of two 2VS2 individuals. Each player or team has its own board. The object of the game is to collect as many points as you can and get rid of the cards you hold on your board first. To finish the game the team must reach the total points declared before the start of the game (from 505 to 5005) The game is played with two decks of 52 cards and two jokers only.

2. At the start of the game all players receive eleven cards. Then two more bundles of eleven cards (biribakia) are prepared. After the cards are dealt, we turn over a card in the place of the trash and whose race declares the trump card for the specific round. The remaining cards remain on the table closed in a stack

3. Cards value:

Joker -> 25 POINTS (Joker)
2 -> 20 POINTS (Joker)
A -> 15 POINTS
3,4,5,6,7 -> 5 POINTS
8,9,10,J,Q,K -> 10 POINTS

* The card with the number 2 can also be used as a wild card

Combinations:
To open a column combination on your dashboard it must consist of at least 3 sheets
Α 7 7 7
Κ 6 2 JOKER ή 2
Q 5 5 5

Then the same player or his partner can stick from the cards he holds in the combinations that opened one or more cards.

The value of each combination is equal to the sum of the value of each card.

A combination of seven or more cards is called a biriba.

We have four types of biribas with different values:

A) The net whose value is the sum of the cards plus 200 points

B) The dirty one (if a joker / wild card of his own or another race was used) whose value is the sum of the cards plus 100 points. If a joker or 2 other races were used then the biriba can not be cleaned

C) The net trump card whose value is the sum of the cards plus 500 points

D) The dirty trump card (if a joker / wild card of his own or another race was used) whose value is the sum of the cards plus 300 points. In case a joker or wild card (2) of another race was used, then the biriba can not be cleaned.
In case the combination consists of all the cards then the biriba is called whole. A, K, Q, J, 10,9,8,7,6,5,4,3,2. Its value is the sum of the cards plus 500 points.
In the case of trump cards where the combination consists of all the cards then the biriba is called whole. A, K, Q, J, 10,9,8,7,6,5,4,3,2. Its value is the sum of the cards plus 1000 points.

After a draw, the first player starts, and is played alternately between the opponents.

The player can draw a card from the stack.

He can also collect all the scraps if he can justify either by sticking any of these cards, in one of the combinations he already has or to use them in a new combination.

After any action the player when he is finished will have to discard and then the next player plays

The first one who will manage to unload his cards on the board and after the team of biriba has it first, then he gets the biriba of his team.

If the player who gets biribaki plays again, then at the end of the game he will get an extra 100 points.

To complete the round, the team that will close must have taken biribakia and provided it has a clean biriba.

The team that closes gets an extra 100 points for closing. If one of the team holds value cards eg 200 points then they are deducted from the overall team score
The winning team is the one that has a score equal to or greater than the score declared before the start of the game.

Difference between Mpirimpa and Mprimpa Pro

In plain Mpirimpa you do not have to ‘justify’ every time you want to take the scrap paper. You also have the option to create combinations of triads of the same cards for example AAA.

Tichu
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Players: 4 (2v2)
Cards: 8 for each player
Instructions

Grand Tichu: Each player receives 8 cards at the beginning. If he believes he will come out first (finish his / her cards) then he can declare “Grand Tichu”. If he does his team gains an additional 200 points. If he does not then his team loses 200 points. Grand Tichu can be declared by up to one player in each team.

Change of cards: Then players receive another 6 cards. At this stage, they exchange three cards with the rest of the players. Each player will give one card to each opponent (as weak as possible) and one card (preferably a strong card) to his teammate. They will also receive three cards from the rest of the players (one from each).

Small Tichu: If a player, before playing for the first time, thinks he can finish his cards first then he can declare a “Small Tichu”. If he finishes his cards first then his team gets 100 points. If he does not succeed then his team loses 100 points. Tichu can be declared by one player from each team.

Start of game

Basic rule: Each player can play a card or a pair or a triad or combinations of cards at the table. The game is played in turns. The first card dealt is the one with the Mahjong card. From then on, the next player is always the opponent of the previous and the next one. Each player must deal a larger card with the combination of cards on the table.

The following combinations can be played:
– Single card (eg “3”).
– Pair of leaves (eg “5-5”).
– Two consecutive pairs (eg “6-6” and “7-7).
– Three identical cards (eg “J-J-J”)
– Full house: That is, three identical cards and a pair (eg 4-4-4 and 7-7)
– Each player can roll 5 or more cards which will be different from each other and will have a serial number. The cards from 2-6 up to 10-A can be played as straight.

In each card combination, the next player must roll a larger hand. For example, if there is a pair of “8-8” on the table, then the next player should throw a pair of “9-9” and above. In a Full House the largest combination is considered to be the one with the highest number on the same three cards. In the straight, the next player must deal five cards again, but of higher value or more than five cards.

Trick winner: The goal of each player is to win a Trick, that is, to collect the cards that have been played. To do this he must be the last player to put cards on the table and everyone next after him to fold.

Bomb: The bomb is: A) A quartet with the same cards. B) The straight flush, ie a straight of the same color, e.g. 4-5-6-7-8 red. A player can use a bomb at any time during the game. If there is no other player to drop a higher ranking bomb then he will get all the cards on the table. The straight flush bomb is higher than the quartet bomb.

Phoenix: Played as a single card or as a wild card in any combination of cards. Cannot be used as a bomb. When it is played as a single card then it counts half a point above the previous card played.

Dragon: It is the highest card in the game and can beat all other single cards. It can only be defeated by a bomb. When a player throws a Dragon, then the cards and the points of the trick won must be given to one of the opponents.

Dog: This card is only played when a player throws the first card on the table. All he does is overtake his opponent and allow his opposing teammate to play directly.

Mahjong: Mahjong has a value of 1. The player can roll the Mahjong card whenever he wants, either alone or in a straight. In this way he asks the next player to throw on the table any card of his choice (except the special cards, ie Dog, Dragon and Phoenix). If the next player does not have this card, then he rolls any card and then the next player is also asked if he has that card. If he does not have it then he throws a bigger card than the previous one and so on.

Grading

– If a pair of players comes out first and by that time neither of their two opponents has come out, then they win the game with 200 points, without counting the points from each piece. – If the player of team A comes out first, then a player of team B and finally the second player of team A, then the last player (of team B) who will be left with cards in his hand, gives all his cards and the points in the opposing team.

– The points are calculated cumulatively from each team duet and are as follows: Five: 5 points, Ten: 10 points. King: 10 points, Dragon: 25 points, Phoenix: -25 points. The sum of points of each team determines the winning pair. The game ends when a pair scores 1000 points. In Spetrum.Games you can choose to play with a target score from 200 to 1000, as well as define a specific bet in chips using the chips you get for free when you register. The chips are deducted from each player at the beginning of each game. If a player quits before the end of a game then he loses both his bet and points from his ELO ranking.

 

TIC TAC TOE

1. Game Objective

The objective of the game is to manage to make a continuous line of Xs.
This line can be vertical, horizontal, or diagonal.

2. How to play

When you create a game, you choose the number of squares you want.
If the number is
– 3 x 3 then you must achieve three consecutive X
– 4 Χ 4 then you must achieve four consecutive X
– 5 Χ 5 then you must achieve four consecutive X

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